

And those prayers have – mostly – been answered.įor what it’s worth, this is not a full review because PC code only turned up on Friday, and the 30-odd hours I’ve spent isn’t quite enough to finish a massive JRPG unless you’re speedrunning it – and I doubt I’d be able to comment on a lot of things if I’d been trying to speedrun it. Still, hopes have been pretty high for Tales of Berseria, with desperate prayers being sent out that the PC version would have a fair bit of time devoted to its development. I… spent about two hours with Tales of Zestiria on PC? And that’s about it.


I reviewed the excellent Tales of Vesperia on the Xbox 360, many years ago. I played Tales of Phantasia back when emulating the SNES was a big new thing. We'll have a review up in-time for release, too.Unlike a lot of other Japanese games that get moved across to the PC (whether that move is the result of careful engineering or heavy shunting), I don’t have a lot of experience with the Tales of series. Anyone hoping for an illegal copy to convince them isn't getting one. Again, the demo is for those who need to make a decision. But it's a relatively unobtrusive method of keeping the game out of the hands of those who'd rather steal it. Draw Distance, uncapped frame rates, Occlusion Culling and the usual Anti-aliasing/shadow texture options are present, too.ĭenuvo is in there, too. The post also makes sure to mention that while resolutions up to 4K (3840x2160) are supported, it acts in a similar way to how the game would upscale on a PlayStation 4 Pro system. The Fourth Major Update For Sheltered Brings Interchangable Difficulty Modes Attempting to ensure the latest Tales game can run on a variety of different builds, the post should squash concerns of a straight-foward port. Taking yesterday to announce the plans, a company representative also dished out a few screenshots a details pertaining to the game's customization options.
